IT Learning Club / Games & Strategy Guides / Programming /
- Core Techniques and Algorithms in Game Programming
- .NET Game Programming with DirectX 9.0
- Beginning C# Game Programming (Game Development)
- Creating Games in C++: A Step-by-Step Guide
- Introduction to 3D Game Engine Design Using DirectX 9 and C#
- Fundamentals of Audio and Video Programming for Games
- J2ME Game Programming (Game Development)
- Programming Sudoku (Technology in Action)
- Photoshop CS2 Before & After Makeovers (Before & After Makeovers)
- Programming Linux Games
- 3ds max 7 Bible
- Foundation 3ds Max 8 Architectural Visualization
- Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
- 3ds Max 8 Bible
- 3ds max 6 Bible
- Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
- Macromedia Fireworks 8: Training from the Source
- PHP Fast & Easy Web Development, 2nd Edition (Fast & Easy Web Development)
- Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
- Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)
- 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
- Beginning 3D Game Programming
- Foundation Flash 8 (Foundation)
- Software Engineering and Computer Games
- Micro Java(TM) Game Development
- Professional XNA Game Programming: For Xbox 360 and Windows
- Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
- Developing Games in Java
- Macromedia Flash MX 2004 Game Programming
- Macromedia Flash MX Game Design Demystified
- Macromedia Flash MX ActionScript for Fun and Games (With CD-ROM)
- Game Character Development with Maya (New Riders Games)
- Hacking Photoshop CS2
- Graphics Programming Methods (Graphics Series)
- 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
- Learn VB .NET Through Game Programming
- Focus On 3D Models (Game Development)
- Photoshop CS All-in-One Desk Reference for Dummies
- GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
- Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
- 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
- Beginning OpenGL Game Programming (Game Development Series)
- php|architect's Zend PHP 5 Certification Study Guide
- AutoCAD 2006 and AutoCAD LT 2006 Bible
- Advanced Animation with DirectX (Focus on Game Development)
- OpenGL Game Development (Wordware Applications Library)
- Flash 8 Cookbook (Cookbooks (O'Reilly))
- C++ For Game Programmers (Game Development Series)
- Chris Crawford on Game Design
- Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
- Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java
- Data Structures for Game Programmers (Premier Press Game Development)
- Designing Arcade Computer Game Graphics
- Designing Virtual Worlds
- Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
- Focus On 2D in Direct3D (Premier Press Game Development Series)
- Focus On Curves and Surfaces (Focus on Game Development)
- Focus On SDL (The Premier Press Game Development Series)
- Game Coding Complete
- Game Design, Second Edition
- Game Development and Production (Wordware Game Developer's Library)
- Game Engine Toolset Development
- Game Interface Design
- Game Physics (Interactive 3d Technology Series)
- Game Programming All in One (The Premier Press Game Development Series)
- Game Programming All in One, Second Edition
- Game Programming for Teens, Second Edition
- Game Programming Gems (Game Programming Gems Series)
- Game Programming Gems 2 (Game Programming Gems Series)
- Game Programming Gems 3 (Game Programming Gems Series)
- Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
- Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
- Game Programming Golden Rules (Game Development Series)
- Game Programming with Python, Lua, and Ruby (Game Development)
- Game Scripting Mastery (Premier Press Game Development)
- Game Testing All in One (Game Development Series)
- 3D Game Engine Programming (Game Development Series)
- 3D Game Textures: Create Professional Game Art Using Photoshop
- Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
- Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
- Programming Vertex & Pixel Shaders (Programming Series)
- Strategy Game Programming With Directx 9.0 2003
- Introducing Character Animation with Blender
- Algorithms and Networking for Computer Games
- Smart Client Architecture and Design Guide (Patterns & Practices)
- Physics Modeling for Game Programmers
- Photoshop CS2 Bible, Professional Edition
- Programming a Multiplayer FPS in DirectX (Game Development Series)
- Secrets of the Game Business (Game Development Series)
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
- Programming Windows Presentation Foundation (Programming)
- Teach Yourself Internet Game Programming With Java in 21 Days
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
- Computer Graphics and Multimedia: Applications, Problems and Solutions
- AdvancED Flash Interface Design (Advanced Design)
- Linux Multimedia Hacks: Tips & Tools for Taming Images, Audio, and Video (Hacks)
- Computer Graphics and Multimedia: Applications, Problems and Solutions
- Beginning Game Audio Programming
- Pro OGRE 3D Programming (Pro)
- Realistic Image Synthesis Using Photon Mapping
- Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
- Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
- DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library)
- The Game Animator's Guide to Maya
- Software Engineering for Game Developers (Software Engineering Series)
- Killer Game Programming in Java
- Practical Java Game Programming (Game Development Series)
- Learning Maya 6 | Rendering
- Sams Teach Yourself Game Programming with DirectX in 21 Days
- Learning Maya | Character Rigging and Animation
- Photoshop CS Bible
- Biometrics, Computer Security Systems and Artificial Intelligence Applications
- Hacking the PSP: Cool Hacks, Mods, and Customizations for the Sony Playstation Portable (ExtremeTech)
- Designer's Guide to Mac OS X Tiger
- Adobe Photoshop CS2 Classroom in a Book
- Camera Raw with Photoshop For Dummies (For Dummies (Computer/Tech))
- Digital Character Design and Painting: The Photoshop CS Edition (Graphics Series) (Graphics Series)
- Photoshop Elements 3 For Dummies
- Photoshop Elements 4 Just the Steps For Dummies (For Dummies (Computer/Tech))
- Photoshop Elements 4: The Missing Manual
- Pro J2ME Polish: Open Source Wireless Java Tools Suite
- AI for Game Developers
- Java(TM) Puzzlers: Traps, Pitfalls, and Corner Cases
- TiVo Hacks: 100 Industrial-Strength Tips & Tools (Hacks)
- Beginning C++ Game Programming (Game Development Series)
- Microsoft .NET Framework Professional Projects
- Evolutionary Algorithms (The IMA Volumes in Mathematics and its Applications)
- Delphi Graphics and Game Programming Exposed
- PHP Game Programming
- PHP Professional Projects
- 3D Game Programming All in One (Course Technology PTR Game Development Series)
- Programming Game AI by Example
- Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
- PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks)
- Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
- Programming Lego Mindstorms with Java (With CD-ROM)
- Paint Shop Pro 9 For Dummies (For Dummies (Computer/Tech))
- Fuzzy Mathematical Programming and Fuzzy Matrix Games (Studies in Fuzziness and Soft Computing)
- LEGO MINDSTORMS NXT: The Mayan Adventure (Technology in Action)
- Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
- DV Filmmaking: From Start to Finish (O'Reilly Digital Studio)
- Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
- AI for Computer Games and Animation: A Cognitive Modeling Approach
- Advanced Linux 3D Graphics Programming (With CD-ROM)
- Adobe Premiere Pro Bible
- Adobe Illustrator CS2 @work: Projects You Can Use on the Job (At Work)
- Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
- ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
- Managed DirectX 9 Kick Start: Graphics and Game Programming (Kick Start)
- Beginning DirectX 9 (Game Development Series)
- Digital Design of Nature: Computer Generated Plants and Organics (X.media.publishing)
- Foundation XML for Flash (Foundation)
- Beginning Game Level Design (Premier Press Game Development)
- Break Into The Game Industry: How to Get A Job Making Video Games
- Quake 4 Mods For Dummies (For Dummies (Computer/Tech))
- Vector Games Math Processors (Wordware Game Math Library)
- Half Life 2 Mods For Dummies (For Dummies (Computer/Tech))
- Retro Gaming Hacks: Tips & Tools for Playing the Classics (Hacks)
- Secrets of the PlayStation Portable (Secrets of...)
- Foundation Flash Applications for Mobile Devices (Foundation)
- Visual Basic Game Programming For Teens
- Programming Windows Games With Borland C++/Book and Disk
- Design Concepts with Code: An Approach for Developers
- Agile Software Development: The Cooperative Game (2nd Edition) (The Agile Software Development Series)
- The Game Maker's Apprentice: Game Development for Beginners
- Verification and Validation for Quality of UML 2.0 Models
- Flash 5 Cartoons and Games f/x and Design
- Web Designer's Guide to Adobe Photoshop (Wordware Applications Library)
- Tricks of the Windows Game Programming Gurus
- Andrew Rollings and Ernest Adams on Game Design
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library)
- Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
- Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
- ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
- Tricks of the Windows Game Programming Gurus (2nd Edition)
- Real World Adobe Illustrator CS2 (Real World)
- Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
- Mapping Hacks: Tips & Tools for Electronic Cartography (Hacks)
- The Hidden Power of Photoshop Elements 4
- Adobe Illustrator CS2 Official JavaScript Reference (Visual Quickstart Guides)
- Adobe Creative Suite 2 Workflow: Integrating the Tools, Increasing Your Productivity
- AutoCAD 2005 and AutoCAD LT 2005 Bible
- Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Practical Projects)
- The Definitive Guide to ImageMagick (Definitive Guide)
- Macromedia Dreamweaver MX 2004 Demystified
- Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)
- Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
- Macromedia Flash MX for Windows & Macintosh (Visual QuickStart Guide)
- Ultimate Game Design: Building Game Worlds
- Handbook of Virtual Humans
- Awesome 3d Game Development: No Programming Required (Game Development Series)
- Tomes of Delphi WIN32 Database Developer's Guide
- Introduction to Game Programming with C++ (Wordware Game Developer's Library)
- ActionScript 3.0 Game Programming University
- Game Development with ActionScript (Game Development)
- Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
- Rendering with mental ray & 3ds Max