IT Learning Club / Web Development / Web Design / Web Graphics /
- Adaptive Nonlinear System Identification: The Volterra and Wiener Model Approaches (Signals and Communication Technology)
- Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)
- Virtual Vixens: 3D Character Modeling and Scene Placement
- Geometry for Computer Graphics: Formulae, Examples and Proofs
- Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics)
- Photoshop CS3 for Forensics Professionals: A Complete Digital Imaging Course for Investigators
- The Adobe Photoshop Layers Book: Harnessing Photoshop's Most Powerful Tool, covers Photoshop CS3
- Graphics Tablet Solutions (Solutions (Muska & Lipman))
- Mastering Photoshop CS3 for Print Design and Production (Mastering)
- Mastering InDesign CS3 for Print Design and Production (Mastering)
- How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3
- Essential RenderMan®
- Fun with Algorithms: 4th International Conference, FUN 2007, Castiglioncello, Italy, June 3-5, 2007, Proceedings (Lecture Notes in Computer Science)
- Eye Tracking Methodology: Theory and Practice
- Adobe Photoshop CS3 for Photographers: A Professional Image Editor's Guide to the Creative use of Photoshop for the Macintosh and PC
- Photoshop CS3 for Nature Photographers: A Workshop in a Book (Tim Grey Guides)
- Advances in Computer, Information, and Systems Sciences, and Engineering: Proceedings of IETA 2005, TeNe 2005 and EIAE 2005
- Image Analysis: 15th Scandinavian Conference, SCIA 2007, Aalborg, Denmark, June 10-24, 2007, Proceedings (Lecture Notes in Computer Science)
- Crowd Simulation
- Learn Microsoft VISIO 2002: For the Advanced User (Wordware Visio Library)
- Data-Driven 3D Facial Animation
- High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics)
- Painter X for Photographers: Creating Painterly Images Step by Step
- Mastering Maya 8.5 (Mastering)
- Graphics of Large Datasets: Visualizing a Million (Statistics and Computing)
- Modelling and Simulation: Exploring Dynamic System Behaviour
- Information Retrieval for Music and Motion
- Introduction to C++ Programming and Graphics
- Iterated Function Systems for Real-Time Image Synthesis
- Graphics Recognition: Algorithms and Systems: Second International Workshop, GREC'97, Nancy, France, August 22-23, 1997, Selected Papers (Lecture Notes in Computer Science)
- Teach Yourself Photoshop in 14 Days (Sams Teach Yourself)
- Understanding 3D Animation Using Maya (Book with CD)
- View-Dependent Character Animation
- Adobe Creative Suite 2 Classroom in a Book
- Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
- Real World Camera Raw with Adobe Photoshop CS (Real World)
- Real World Camera Raw with Adobe Photoshop CS2 (Real World)
- Joseph Lowery's Beyond Dreamweaver
- Programming WPF
- Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases
- Adobe Photoshop CS3 A-Z: Tools and features illustrated ready reference
- Maya 8: The Complete Reference (Complete Reference Series)
- Creating Your Own Web Graphics
- Digital SLR Cameras & Photography For Dummies (For Dummies (Computer/Tech))
- LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
- Focal Easy Guide to Macromedia Flash 8: For new users and professionals (Focal Easy Guide Series)
- The Focal Easy Guide to Adobe ® Encore DVD 2.0 (The Focal Easy Guide)
- The Focal Easy Guide to Combustion 4: For New Users and Professionals (The Focal Easy Guide)
- Solutions Manual for Introduction to Modern Statistical Quality Control Management
- Topology-based Methods in Visualization (Mathematics and Visualization)
- Black and White in Photoshop CS3 and Photoshop Lightroom: Create stunning monochromatic images in Photoshop CS3, Photoshop Lightroom and Beyond
- Maya Manual
- Creating Motion Graphics with After Effects, Fourth Edition: Essential and Advanced Techniques
- Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D
- Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in Computer Science)
- LightWave v9 Texturing (Wordware Game and Graphics Library)
- Mathematics of Digital Images: Creation, Compression, Restoration, Recognition
- The Book of Qt 4: The Art of Building Qt Applications
- Interactive Curve Modeling: with Applications to Computer Graphics, Vision and Image Processing
- OpenGL Graphics Through Applications
- Flex Solutions: Essential Techniques for Flex 2 and 3 Developers (Solutions)
- Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
- 3D Modeling and Animation: : Synthesis and Analysis Techniques for the Human Body
- Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
- Human Motion: Understanding, Modelling, Capture, and Animation (Computational Imaging and Vision)
- Create!: The No Nonsense Guide to Photoshop Elements 2
- An Essential Introduction to Maya Character Rigging with DVD
- Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
- Rapid GUI Programming with Python and Qt (Prentice Hall Open Source Software Development)
- Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
- Guide to Graphics Software Tools (Springer Professional Computing)
- Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
- OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
- Multimodal Video Characterization and Summarization (The International Series in Video Computing)
- mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
- Graph Drawing: 15th International Symposium, GD 2007, Sydney, Australia, September 24-26, 2007, Revised Papers (Lecture Notes in Computer Science)
- Geometric Algebra for Computer Graphics
- Mobile Image Communication Using JPEG2000
- Lattice: Multivariate Data Visualization with R (Use R)
- Compositing Visual Effects: Essentials for the Aspiring Artist
- 3D Programming for Windows (Pro - Developer)
- Flash + After Effects
- Creative Suite 3 Integration: Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue
- Video Compression and Communications: From Basics to H.261, H.263, H.264, MPEG4 for DVB and HSDPA-Style Adaptive Turbo-Transceivers
- Adobe Dreamweaver CS3 Unleashed
- Drawing Graphs: Methods and Models (Lecture Notes in Computer Science)
- GPU Gems 3
- X Power Tools
- How to Do Everything with PowerPoint(R) (How to Do Everything)
- Foundation Flex for Designers (Foundation)
- Inside LightWave v9
- Introducing 3ds Max 2008
- Creative Photoshop: Digital Illustration and Art Techniques, covering Photoshop CS3 (Digital Workflow)
- Sams Teach Yourself Macromedia Flash MX in 24 Hours (Sams Teach Yourself in 24 Hours)
- The Joy of Dreamweaver MX: Recipes for Data-Driven Web Sites
- 3D Animation: From Models to Movies (With CD-ROM)
- OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
- FXRuby: Create Lean and Mean GUIs with Ruby
- Painting the Web
- Microsoft Expression Design on Demand (On Demand)
- Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
- Creating Mashups with Adobe Flex and AIR
- Art of RAW Conversion: How to Produce Art-Quality Photos with Adobe Photoshop CS2 and Leading RAW Converters
- 3-D Human Modeling and Animation, Second Edition
- Image-Based Rendering
- 3ds Max at a Glance (At a Glance)
- Disappearing Cryptography, Second Edition - Information Hiding: Steganography and Watermarking (The Morgan Kaufmann Series in Software Engineering and Programming)
- Graphics File Formats: Reference and Guide
- Adobe Creative Suite 3 Bible
- Adobe Photoshop CS3: Top 100 Simplified Tips & Tricks (Top 100 Simplified Tips & Tricks)
- Silverlight 2.0 Bible
- Photoshop CS3 Restoration and Retouching Bible
- Introduction to Geometric Computing
- How to Cheat in Photoshop Elements 6: Create stunning photomontages on a budget (How to Cheat in)
- Adobe Photoshop Elements 6: A Visual Introduction to Digital Photography (book with CD)
- Adobe Photoshop Elements 6 Maximum Performance: Unleash the hidden performance of Elements
- Advanced Photoshop Elements 6 for Digital Photographers
- Mac OS X for Photographers: Optimized image workflow for the Mac user (Digital Workflow) (Digital Workflow)
- In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics)
- Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science)
- Omnipage Power!
- Computational Geometry: Algorithms and Applications
- Mac OS X Leopard Pocket Guide (Pocket Reference)
- Flash Web Design
- Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
- Image Processing with LabVIEW and IMAQ Vision (National Instruments Virtual Instrumentation Series)
- Vegas Pro 8 Editing Workshop
- Digitally Archiving Cultural Objects
- Digital Image Processing Using MATLAB(R)
- Photoshop CS3 Extended Video and 3D Bible
- OpenGL Game Programming w/CD (Prima Tech's Game Development)
- An Introduction to Computer Graphics and Creative 3-D Environments
- Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
- Flash 3D: Animation, Interactivity, and Games
- ZBrush Character Creation: Advanced Digital Sculpting
- Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives
- Subdivision Methods for Geometric Design: A Constructive Approach (The Morgan Kaufmann Series in Computer Graphics)
- The Scanning Workshop
- Getting Started with Digital Imaging, Second Edition: Tips, tools and techniques for photographers
- Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis (Foundations and Trends(R) in Computer Graphics and Vision(R))
- MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
- Paint Shop Pro Photo X2 for Photographers
- Realistic Ray Tracing
- Visual Data Mining: Theory, Techniques and Tools for Visual Analytics (Lecture Notes in Computer Science)
- Sams Teach Yourself Adobe LiveMotion 2 in 24 Hours (Sams Teach Yourself)
- Sams Teach Yourself Adobe(R) InDesign(R) 1.5 in 24 Hours
- Sams Teach Yourself Adobe Acrobat 5 in 24 Hours (Sams Teach Yourself)
- Adobe CS3 Web Workflows: Building Websites with Adobe Creative Suite 3
- Realization Theory and Design of Digital Images (Lecture Notes in Control and Information Sciences)
- Absolute Beginner's Guide to Keynote for Mac OS X (Absolute Beginner's Guide)
- Mastering Kylix 2
- Computer Vision
- Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)
- Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
- Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development
- Digital Watermarking: Principles & Practice (The Morgan Kaufmann Series in Multimedia Information and Systems)
- Introducing ZBrush
- Final Cut Pro 3 Editing Workshop (2nd Edition)
- Video Color Correction for Non-Linear Editors: A Step-by-Step Guide
- Lighting for Digital Video & Television, Second Edition
- Final Cut Pro 5 Editing Essentials (DV Expert Series) (DV Expert Series)
- De-interlacing: A Key Technology for Scan Rate Conversion (Advances in Image Communication)
- Manga Studio For Dummies (For Dummies (Computer/Tech))
- The AutoCADET's Guide to Visual LISP
- Flash and PHP Bible
- Instant Encore DVD 1.5
- Instant Boris Effects (VASST Instant) (Instant Series)